Tag: Wireframe

Tutorial: Away3D TypeScript: Primitives – Wireframe Regular Polygon

This is a quick overview tutorial of the WireframeRegularPolygon primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeRegularPolygon primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeRegularPolygon object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Tetrahedron

This is a quick overview tutorial of the WireframeTetrahedron primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeTetrahedron primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeTetrahedron object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Plane

This is a quick overview tutorial of the WireframePlane primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframePlane primitive, we’ll need to: Declare, instantiate, and initialize a new WireframePlane object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Cylinder

This is a quick overview tutorial of the WireframeCylinder primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeCylinder primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeCylinder object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Sphere

This is a quick overview tutorial of the WireframeSphere primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeSphere primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeSphere object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Cone

This is a quick overview tutorial of the WireframeCone primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeCone primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeCone object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Cube

This is a quick overview tutorial of the WireframeCube primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeCube primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeCube object.

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