Tag: Primitives

Tutorial: Away3D TypeScript: Primitives – Wireframe Regular Polygon

This is a quick overview tutorial of the WireframeRegularPolygon primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeRegularPolygon primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeRegularPolygon object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Tetrahedron

This is a quick overview tutorial of the WireframeTetrahedron primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeTetrahedron primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeTetrahedron object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Plane

This is a quick overview tutorial of the WireframePlane primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframePlane primitive, we’ll need to: Declare, instantiate, and initialize a new WireframePlane object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Cylinder

This is a quick overview tutorial of the WireframeCylinder primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeCylinder primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeCylinder object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Sphere

This is a quick overview tutorial of the WireframeSphere primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeSphere primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeSphere object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Cone

This is a quick overview tutorial of the WireframeCone primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeCone primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeCone object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Cube

This is a quick overview tutorial of the WireframeCube primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeCube primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeCube object.

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Tutorial: Away3D TypeScript: Primitives – Line Segment

This is a short overview tutorial of the LineSegment primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. Unlike the other primitive shapes, instead of adding the geometry to a mesh, we add LineSegment(s)

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Tutorial: Away3D TypeScript: Primitives – Torus

This is a quick overview tutorial of the Torus primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a Torus primitive, we’ll need to: Declare, instantiate, and initialize a new Torus object.

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Tutorial: Away3D TypeScript: Primitives – Plane

This is a quick overview tutorial of the Plane primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a Plane primitive, we’ll need to: Declare, instantiate, and initialize a new Plane object.

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