Tag: Materials

Tutorial: Away3D TypeScript: Materials – Environment Map

In this very short tutorial, we demonstrate how easy it is to set up an Environment Map or EffectEnvMapMethod object in your scene. A EffectEnvMapMethod is a great way to add realism and content to your scene without a lot

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Tutorial:Away3D TypeScript: Materials – Mulitple Textures

In this semi-quick overview tutorial, we’ll be building upon our previous Away3D TypeScript: Materials – Texture tutorial. We will be demonstrating how to set up an advance asset handler. This will allow you to scale your application with many more

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Tutorial: Away3D TypeScript: Materials – Texture

In this quick overview tutorial, we’ll be implementing the TextureMaterial in the Away3D TypeScript library. TextureMaterial is a material that uses a texture (an image) as the surface’s diffuse color. We will be recreating the scene as seen above. (You

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Tutorial: Away3D TypeScript: Materials – Color

This is a very quick overview tutorial of the ColorMaterial in the Away3D TypeScript library. ColorMaterial is a single-pass material that uses a flat color as the surface’s diffuse reflection value We will be recreating the scene as seen above.

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