Tag: HoverController

Tutorial: Away3D TypeScript: Hover Controller Part 4 – Keyboard Control

In this slightly longer tutorial, we build upon Away3D TypeScript: Hover Controller Part 3. Our attempt here is to add keyboard control to pan left/right, tilt up/down, and zoom in/out. Click once on the demo above to activate it, then

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Tutorial: Away3D TypeScript: Hover Controller Part 3 – Zooming

In this very short tutorial, we build upon Away3D TypeScript: Hover Controller Part 2. Our attempt here is to add a zoom feature, that the user can use the mouse’s scroll wheel to zoom in and out of the scene.

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Tutorial: Away3D TypeScript: Hover Controller Part 2 – Contain the Mouse Events

In this short tutorial, we build upon Away3D TypeScript: Hover Controller Part 1. Our attempt here is to control the 3D mouse events to within the boundaries of the 3D scene. For instance, when the mouse is dragging the camera

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Tutorial: Away3D TypeScript: Hover Controller Part 1

In this short tutorial, we will demonstrate how use the native Away3D HoverController. A camera that can pan and tilt around the center point (0, 0, 0), by holding the left mouse button down, and moving the mouse around. What

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