Tag: Away3D

Tutorial: Away3D TypeScript: Materials – Texture

In this quick overview tutorial, we’ll be implementing the TextureMaterial in the Away3D TypeScript library. TextureMaterial is a material that uses a texture (an image) as the surface’s diffuse color. We will be recreating the scene as seen above. (You

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Tutorial: Away3D TypeScript: Materials – Color

This is a very quick overview tutorial of the ColorMaterial in the Away3D TypeScript library. ColorMaterial is a single-pass material that uses a flat color as the surface’s diffuse reflection value We will be recreating the scene as seen above.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Regular Polygon

This is a quick overview tutorial of the WireframeRegularPolygon primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeRegularPolygon primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeRegularPolygon object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Tetrahedron

This is a quick overview tutorial of the WireframeTetrahedron primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeTetrahedron primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeTetrahedron object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Plane

This is a quick overview tutorial of the WireframePlane primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframePlane primitive, we’ll need to: Declare, instantiate, and initialize a new WireframePlane object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Cylinder

This is a quick overview tutorial of the WireframeCylinder primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeCylinder primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeCylinder object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Sphere

This is a quick overview tutorial of the WireframeSphere primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeSphere primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeSphere object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Cone

This is a quick overview tutorial of the WireframeCone primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeCone primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeCone object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Cube

This is a quick overview tutorial of the WireframeCube primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeCube primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeCube object.

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Tutorial: Away3D TypeScript: Primitives – Line Segment

This is a short overview tutorial of the LineSegment primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. Unlike the other primitive shapes, instead of adding the geometry to a mesh, we add LineSegment(s)

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