Author: GrokDD

Tutorial: Away3D TypeScript: Resource Complete

In this short tutorial, we build upon Away3D TypeScript: Hover Controller Part 1. We will be demonstrating a template for setting up a RESOURCE_COMPLETE listener. The listener’s handler will then add loaded assets to the scene. There will be a

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Tutorial: Away3D TypeScript: Skybox

In this short tutorial, we demonstrate how easy it is to set up a Skybox object in your scene. A Skybox is a great way to add depth and content to your scene without a lot of overhead. What we

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Tutorial:Away3D TypeScript: Materials – Mulitple Textures

In this semi-quick overview tutorial, we’ll be building upon our previous Away3D TypeScript: Materials – Texture tutorial. We will be demonstrating how to set up an advance asset handler. This will allow you to scale your application with many more

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Tutorial: Away3D TypeScript: Lights – PointLight – Intermediate

Welcome back! In our previous tutorial Away3D TypeScript: Lights – PointLight, we simply placed a PointLight on the stage. It illustrated the principle of the light, but with no flare or flavor. In this tutorial, I wanted to showcase more

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Tutorial: Away3D TypeScript: Lights – PointLight

This is a quick overview tutorial of the PointLight in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a PointLight, we’ll need to: Declare, instantiate, and initialize a new PointLight object. Declare, instantiate,

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Tutorial: Away3D TypeScript: Lights – DirectionalLight

This is a quick overview tutorial of the DirectionalLight in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a DirectionalLight, we’ll need to: Declare, instantiate, and initialize a new DirectionalLight object. Declare, instantiate,

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Tutorial: Away3D TypeScript: Materials – Texture

In this quick overview tutorial, we’ll be implementing the TextureMaterial in the Away3D TypeScript library. TextureMaterial is a material that uses a texture (an image) as the surface’s diffuse color. We will be recreating the scene as seen above. (You

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Tutorial: Away3D TypeScript: Materials – Color

This is a very quick overview tutorial of the ColorMaterial in the Away3D TypeScript library. ColorMaterial is a single-pass material that uses a flat color as the surface’s diffuse reflection value We will be recreating the scene as seen above.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Regular Polygon

This is a quick overview tutorial of the WireframeRegularPolygon primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeRegularPolygon primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeRegularPolygon object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Tetrahedron

This is a quick overview tutorial of the WireframeTetrahedron primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeTetrahedron primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeTetrahedron object.

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