Month: May 2014

Tutorial: Away3D TypeScript: Primitives – Wireframe Sphere

This is a quick overview tutorial of the WireframeSphere primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeSphere primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeSphere object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Cone

This is a quick overview tutorial of the WireframeCone primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeCone primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeCone object.

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Tutorial: Away3D TypeScript: Primitives – Wireframe Cube

This is a quick overview tutorial of the WireframeCube primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a WireframeCube primitive, we’ll need to: Declare, instantiate, and initialize a new WireframeCube object.

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Tutorial: Away3D TypeScript: Primitives – Line Segment

This is a short overview tutorial of the LineSegment primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. Unlike the other primitive shapes, instead of adding the geometry to a mesh, we add LineSegment(s)

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Tutorial: Away3D TypeScript: Primitives – Torus

This is a quick overview tutorial of the Torus primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a Torus primitive, we’ll need to: Declare, instantiate, and initialize a new Torus object.

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Tutorial: Away3D TypeScript: Primitives – Plane

This is a quick overview tutorial of the Plane primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a Plane primitive, we’ll need to: Declare, instantiate, and initialize a new Plane object.

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Tutorial: Away3D TypeScript: Primitives – Sphere

This is a quick overview tutorial of the Sphere primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a Sphereprimitive, we’ll need to: Declare, instantiate, and initialize a new Sphere object. Declare,

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Tutorial: Away3D TypeScript: Primitives – Cylinder

This is a quick overview tutorial of the Cylinder primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a Cylinder primitive, we’ll need to: Declare, instantiate, and initialize a new Cylinder object.

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Tutorial: Away3D TypeScript: Primitives – Cone

This is a quick overview tutorial of the Cone primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a Cone primitive, we’ll need to: Declare, instantiate, and initialize a new Cone object.

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Tutorial: Away3D TypeScript: Primitives – Capsule

This is a quick overview tutorial of the Capsule primitive in the Away3D TypeScript library. We will be recreating the scene as seen above. To use a Capsule primitive, we’ll need to: Declare, instantiate, and initialize a new Capsule object.

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